If the heroes shoot upwards with the Blast Barrel above this foe, they can reach a platform with a DK Barrel on it and a Star Barrel over it.Ī Zinger is to the left of here, and it guards a Blast Barrel that can shoot the heroes towards more Blast Barrels. The first of the platforms holds a Klomp, while the next one carries a Kannon that shoots kannonballs at the Kongs. The letter O is high above this platform, which is followed by two more platforms. Once the platform is reached, the heroes can find a TNT Barrel and another platform that supports a barrel-shooting Kannon. As they approach this platform, they come up to a Flitter that they must bounce on to cross a gap between two of the barrels. They can use this barrel and the barrels ahead of it to reach a platform higher in the level. If the primates shift to the left when the blast out of the Blast Barrel to the left the previously-mentioned Flitter, they can land in another barrel on the main path of the level. They can use the Flitter to bounce to a hidden set of barrels that can shoot them in a circle to many bananas and a Banana Coin. As they shoot upwards with the barrels, they reach a Flitter that is surrounded by a Zinger. Several Blast Barrels are to the right of the Kannon, and the heroes must use them to rise through the level. They can use the barrels shot by this foe to reach a nearby DK Barrel placed high in the air. The letter K and some bananas are above the barrels, which are followed by a small platform with two Klomps on it.Ī Blast Barrel is above them that can shoot the Kongs onto a platform with a Kannon on it. After the primates pass the Kruncha, they can find a few Blast Barrels ahead of them that they must use to blast over a wide abyss. To the right of these foes, they can find a pair of explosive TNT Barrels. They can find a Blast Barrel above the Kannon, and it can be used to blast them to another barrel, which can then send them onto a solid platform with two Neeks and a Kruncha on it. A Banana Bunch is to the left of the platform in the air, while a hook is above the platform for the heroes to grab onto. A Blast Barrel is also near here that can blast them onto a higher platform with a barrel-shooting Kannon on it. If the heroes head to the end of the platform, they can find some bananas hidden above an abyss that form that shape of an arrow pointing east where a Bonus Barrel is located. There is a Blast Barrel above here that can blast the heroes up to a DK Barrel and then back down onto the platform. The Kongs begin the platform on a wooden platform with two Neeks walking along it. In the Game Boy Advance version's Sound Test, the background music for mine shaft levels has the same name as the level itself, Kannon's Klaim. There are some recurring enemies who appeared in earlier levels: Neeks, Krunchas, Flitters, Klomps, and Zingers. Mini-Neckies also make their first in-game level appearance in Kannon's Klaim.
Kannons make their first level appearance as the main and titular enemy: their attack is to either blast cannonballs or barrels at the Kongs. To progress through the level, the Kongs must jump from wooden platforms and blast from Blast Barrels and some Arrow Barrels. Like the rigging levels from Gangplank Galleon, the level involves Diddy Kong and Dixie Kong traveling a vertical path to reach the top of the level. It is the first level set in a mine shaft. Kannon's Klaim is the seventh level of Donkey Kong Country 2: Diddy's Kong Quest and the second level of Crocodile Cauldron. Donkey Kong Country 2: Diddy's Kong Quest